6 years ago
Hi!
Is there any way to load png pictures from sd card and make from them animation?
I made this animation for standing :
And I want to make different kinds of armor.
But making single function with animation for every kind of armor seems bad.
So can I import png pictures to this funtions?
const uint8_t myAnimBuf[] = { 8, 8, 0x2A, 0x00, 1, 0xFF, // no transparency 1, /* frames i want to import from sd card */ };
Or is there another way to make animations with files load from sd?
NEW 6 years ago
You can use the conversion tool https://gamebuino.com/creations/png-to-code to make it to code or you could make a BMP with all frames stacked and stream that from the SD card.
The library does not support PNG
BlinkyShay
6 years ago
Can you show me simple example how to put frames loaded from SD card into the animation function?
Can i make something like that?
if(armor == type1) { const uint16_t 1Data[] = {41,30,1, 1, 0, 0, 0xF81F, ... ,0xF81F}; Image 1 = Image(1Data); const uint16_t 2Data[] = {41,30,1, 1, 0, 0, 0xF81F, ... ,0xF81F}; Image 2 = Image(2Data); } frame1 = Image(1Data); frame2 = Image(2Data); const uint8_t myAnimBuf[] = { 8, 8, 0x2A, 0x00, 1, 0xFF, // no transparency 1, frame1, frame2 };
NEW 6 years ago
Can you show me simple example how to put frames loaded from SD card into the animation function?
Can i make something like that?
if(armor == type1) { const uint16_t 1Data[] = {41,30,1, 1, 0, 0, 0xF81F, ... ,0xF81F}; Image 1 = Image(1Data); const uint16_t 2Data[] = {41,30,1, 1, 0, 0, 0xF81F, ... ,0xF81F}; Image 2 = Image(2Data); } frame1 = Image(1Data); frame2 = Image(2Data); const uint8_t myAnimBuf[] = { 8, 8, 0x2A, 0x00, 1, 0xFF, // no transparency 1, frame1, frame2 };
NEW 6 years ago
Images tutorial: https://gamebuino.com/creations/images section "Image Animations" you just consecutively put the raw data in there, not image objects
BlinkyShay
6 years ago
Ok, but if i want to change this raw data in function for another image data and don't save all raw data in code, but on sd card?
Because if i put in this function my data i cant change them for another, and that is what i want to do.
I don't want to make several functions with different data in it, I want to make one standing animation function and put in it different kinds of data. ( different armor image data ).
So my question is do I have to make single "Image animations" function as you mention before for every kind of armor, or there is a way to make only one image animation function and stream into it convert image data from SD card.
I'm sorry for the number of my questions, I am new at this : D
NEW 6 years ago
Ok, but if i want to change this raw data in function for another image data and don't save all raw data in code, but on sd card?
Because if i put in this function my data i cant change them for another, and that is what i want to do.
I don't want to make several functions with different data in it, I want to make one standing animation function and put in it different kinds of data. ( different armor image data ).
So my question is do I have to make single "Image animations" function as you mention before for every kind of armor, or there is a way to make only one image animation function and stream into it convert image data from SD card.
I'm sorry for the number of my questions, I am new at this : D
NEW 6 years ago
I had trouble understanding the tutorial for the images, to create annimation. no complete and working exemple :(
you need to create a stacked image like this :
after you cane use it like this :
I translate the comment on top of image , I cant post all code here is to big
//80 : Width //64: height //2 : number of frame //25 : I change image all 25 frame, in other words all seconds //0 : no transparency //0 : image in rgb 565 // all other parameter is the converted image with the butiful tool => https://gamebuino.com/fr/creations/png-to-code
I hope that help :)