Gamebuino palette review

General

Aurélien Rodot

7 years ago

Hello everybody,

As we (you) have been using the Gamebuino palette more and more, it's time to give it a review.

Is the palette ok? Is it not? What do you like? What are your complains?

We strongly advise that that you use this official palette along with the 80x64px resolution for your games. It will give them a recognizable visual identity. So if we want people to use it, better make it good!

I designed the palette around the official Gamebuino color (Brown 207,142,68).

If wee need to fix something, it's now or never.

This subject was already discussed in the legacy forum.

The Gamebuino palette

mockups using the palette

By Drakker

Adekto

Erico

Drakker

NEW 7 years ago

My only complain with the palette is that its hard to shade red. The red is great and satisfying, but it doesn't agree with the other colors. I love the Gamebuino palette as a base palette, but I often find myself switching one or two colors. Usually the purple gets the axe, and is changed for a light red, pink or cyan shade. Sometimes its the yellow that I get rid of because the tan and orange shades works well enough to replace it in most cases.

A simpler option maybe could be to make the magenta shade lighter, so it can shade both red and purple effectively. But I'd hate to see it go because its a great color to use for a lot of different things as it is.

Aurélien Rodot

7 years ago

According to what you say, replacing the purple with a pink/light red would make you 100% happy?

Aurélien Rodot

NEW 7 years ago

Drakker Drakker

According to what you say, replacing the purple with a pink/light red would make you 100% happy?

Drakker

NEW 7 years ago

Personally, yeah, I would say so. The magenta can replace the purple effectively in almost all cases, and in others, it could use a shade of blue instead. But red is a very common color, and it needs to be shadeable.

STUDIOCRAFTapps

NEW 7 years ago

The current palette is ok. As Drakker said, it would be nice if we added more red shades. What I could suggest is to use the shading technique used by a lot of pixels artists: the hue shifting. It makes colors and shades looks more atmospheric and nicer in general. For more details, here's a video: https://www.youtube.com/watch?v=QhgSM_tnPM4

Aurélien Rodot

NEW 7 years ago

@Studiocraftapps Thank for the link, it might be interested to tint the whole palette, not only the grays.


So, we've been working on this with @Drakker, and we consider switching to the following palette.

Gray shades have more consistent saturation and brightness.

Purple was taken out, red is darker, and a new orange is added.

Remarks? Suggestions?

STUDIOCRAFTapps

7 years ago

This palette looks a lot better! The warm shades and gray shades are almost complete. The biggest problem is the lack of purple (Or any darker shade of the Red-Blue mix), the blue-magenta transition seems a bit weird. I don't find where it could fit.

STUDIOCRAFTapps

NEW 7 years ago

Aurélien Rodot Aurélien Rodot

This palette looks a lot better! The warm shades and gray shades are almost complete. The biggest problem is the lack of purple (Or any darker shade of the Red-Blue mix), the blue-magenta transition seems a bit weird. I don't find where it could fit.

DFX2KX

NEW 7 years ago

other then what Studio pointed out, that second pallete is perfect. And even now there's most of the colors I'd probably use.

It'll be intresting to learn how to build graphics around the palletes, as I've only done black/white/flicker shading on the Classic.

dreamer3

NEW 7 years ago

Why are grey and darkgrey skewed so VERY brownish?  Is that what you meant when you said designed around the Brown?

STUDIOCRAFTapps

7 years ago

I tough the same thing when I first saw the palette. It looks weird the first time you see it but it's far more useful that way. I'll let someone else explain in details.

Aurélien Rodot

7 years ago

The palette is being updated... the grays are going to be balanced. They will still be a bit brownish to fit in the visual identity, but not too much.

STUDIOCRAFTapps

NEW 7 years ago

dreamer3 dreamer3

I tough the same thing when I first saw the palette. It looks weird the first time you see it but it's far more useful that way. I'll let someone else explain in details.

Aurélien Rodot

NEW 7 years ago

dreamer3 dreamer3

The palette is being updated... the grays are going to be balanced. They will still be a bit brownish to fit in the visual identity, but not too much.

dreamer3

NEW 7 years ago

Is the library going to go out of it's way to force this palette on indexed games, or just recommend it?

Sorunome

7 years ago

It will be recommended and default to this. You can still use any palette you like, though

Sorunome

NEW 7 years ago

dreamer3 dreamer3

It will be recommended and default to this. You can still use any palette you like, though

DFX2KX

7 years ago

oh, if you can change pallets that'll make things nice and easy then.

DFX2KX

NEW 7 years ago

Sorunome Sorunome

oh, if you can change pallets that'll make things nice and easy then.

Aurélien Rodot

7 years ago

You can even change the palette dynamically and computationally at each frame to make some cool temporal effects (sunset, underwater, lightning, etc.)

Aurélien Rodot

NEW 7 years ago

DFX2KX DFX2KX

You can even change the palette dynamically and computationally at each frame to make some cool temporal effects (sunset, underwater, lightning, etc.)

STUDIOCRAFTapps

7 years ago

I was wondering if that was possible and you answered my question. But the question remains... How do we change the pallette?


DFX2KX

7 years ago

oh that is neat!


I had kinda assumed you had to initialize with the start of the game. Doing things dynamically opens quite a few doors.

BitMachine

7 years ago

This will be really cool.

STUDIOCRAFTapps

NEW 7 years ago

Aurélien Rodot Aurélien Rodot

I was wondering if that was possible and you answered my question. But the question remains... How do we change the pallette?


jicehel

7 years ago

Nice color cycling wa one of the first best effects that i saw when i was young: some artists are really creatives