6 years ago
ie: Draw an indexed-color picture in RGB mode, but select which color pallet to use rather than use the 1.
That way you could draw pallet-swapped enemies using a single image.
NEW 6 years ago
I recently had the same question myself, and received a question in the Images discussion. You can change the palette before drawing using gb.display.colorIndex
In my own game I am now useng it for drawing the player and enemies using the same image: Movers.cpp#L224
This uses custom palettes which I defined here: Palettes.cpp
NEW 6 years ago
I just opened a ticket about this question >>> https://github.com/Gamebuino/Gamebuino-META/issues/27