K8 (Kate)

Creations

kamilbrzezinski

6 years ago

Ready for the final battle?

K8 is here, check our game on boldpixel.com 
K8 is mini platformer for Gamebuino Meta. K8 is like courage test.

In deserted castle a legendary beast lurks somewhere, will you be able to find it and defeat it before it defeats you?

Known issues:

  • collisions frustrations :)
  • leak of smooth scrolling
  • no lives information
  • hard reset not supported yet

View full creation

Zockeromi

NEW 6 years ago

Thank you for putting your game here!

jicehel

NEW 6 years ago

I will try it when i'll be back  ;)  Thanks for your game

kamilbrzezinski

6 years ago

What do you think about it?

Insajd

NEW 6 years ago

Pretty cool platformer, kinda tough, some of the ladders+arrows feel like they are frame perfect :D
Although if I could have one complain: you should really show how many continues/lives player have. It felt unfair when suddenly I had to start from the beginning. Also, consider making player hitboxes more generous, it makes the game less frustrating. Aaand i think I found a bug, if you stand on the far left from the ladder, the character gets dragged upwards and then killed by touching the bad guy (pic related).

One more thing, you should really add some more screenshots/gifs and cover art for creation post. it drags attetnion ;)

kamilbrzezinski

6 years ago

thx for finding this bug. We'll fix it.

Sorunome

NEW 6 years ago

This game is looking nice!

Here are a few suggestions / bugs:

  • After a hard power on it never gets past "bold pixel", i have to exit to the launch and then select the game again
  • Maybe do smooth scrolling instead of per-tile scrolling? I think that could make a lot of difference
  • it took me quite some time to figure out to press up on the ladders to climb them, maybe some kind of tutorial / explanation?

kamilbrzezinski

6 years ago

Thx. We’ll fix it. Smooth scrolling is a bit tricky 

kamilbrzezinski

NEW 6 years ago

jicehel jicehel

What do you think about it?

kamilbrzezinski

NEW 6 years ago

Sorunome Sorunome

Thx. We’ll fix it. Smooth scrolling is a bit tricky 

Sorunome

6 years ago

What's so tricky about it? You don't have to worry about sprite clipping at the screen edge, the library takes care of that for you!

kamilbrzezinski

NEW 6 years ago

Insajd Insajd

thx for finding this bug. We'll fix it.

Sorunome

NEW 6 years ago

kamilbrzezinski kamilbrzezinski

What's so tricky about it? You don't have to worry about sprite clipping at the screen edge, the library takes care of that for you!

kamilbrzezinski

6 years ago

But all current code is based on tile scrolling including collisions

kamilbrzezinski

NEW 6 years ago

Sorunome Sorunome

But all current code is based on tile scrolling including collisions

Sorunome

6 years ago

Oh...


the way i usually do it is just have positions, collisions etc. relative to the tile map and then have camera variables for which part to display

Sorunome

NEW 6 years ago

kamilbrzezinski kamilbrzezinski

Oh...


the way i usually do it is just have positions, collisions etc. relative to the tile map and then have camera variables for which part to display

kamilbrzezinski

6 years ago

we're display map not based on camera and all collisions are based on tiles not pixels that's why it require to rewrite piece of code. But it's in plans :)

kamilbrzezinski

NEW 6 years ago

Sorunome Sorunome

we're display map not based on camera and all collisions are based on tiles not pixels that's why it require to rewrite piece of code. But it's in plans :)

Sorunome

6 years ago

Tile-based collissions still work fine if you have a camera.


Glad to hear that smooth scrolling is planned, though!

Sorunome

NEW 6 years ago

kamilbrzezinski kamilbrzezinski

Tile-based collissions still work fine if you have a camera.


Glad to hear that smooth scrolling is planned, though!