NEW 5 years ago
Hey @Riksu9000,
The game is great!
I have a little suggestion: I'd love to have the "hold" feature as found in other tetrises.
"Using the B button, you can store the current piece once and recall the previously held piece (if any)."
https://tetris.fandom.com/wiki/Hold_piece
Cheers!
NEW 5 years ago
Great you managed to figure it out! It looks cool! ^.^
Thierry
5 years ago
now I have to really understand SPI to write a minimal overview for an article :)
Once more, thanks for your help.
I read other threads around SPI and Gamebuino here and it looks like there is a need for a clear documentation on how to use hardware SPI.
It was not useful for me, 8x8 led matrix does not need high frequency
NEW 5 years ago
now I have to really understand SPI to write a minimal overview for an article :)
Once more, thanks for your help.
I read other threads around SPI and Gamebuino here and it looks like there is a need for a clear documentation on how to use hardware SPI.
It was not useful for me, 8x8 led matrix does not need high frequency
Sorunome
5 years ago
The library you use self-implements SPI. So that library won't really work with hardware SPI.
As for hardware SPI, just using the official SPI library is enough - no need to initialize it (SPI.begin
, SPI.end
) as it is already initialized
NEW 5 years ago
The library you use self-implements SPI. So that library won't really work with hardware SPI.
As for hardware SPI, just using the official SPI library is enough - no need to initialize it (SPI.begin
, SPI.end
) as it is already initialized