Music examples for original Gamebuino?

Development

Codnpix

NEW 5 years ago

For the META you don't really need pattern stuff - you can just stream a WAV file from the SD card! (8-bit, unsigned, singel channel, 44.2MHz)

I tried that but I had some problems anyway. The rate of the music was way to low, and the whole game was slowed down (the FX sounds too). So I tried to adjust the framerate but it was kind of worse... (like full of white noise, and always too slow). So I think I didn't understand very well what are the parameters I have to check to be able to play a track correctly. My file was exported from Audacity as an 8bit unsigned wav file, mono channel and 44.2MHz rate, so I think this part was correct... But I never got to make it work in the game...

So I've tried to get documentation for patterns and stuff, in order to generate the music directly with the program.

Indeed I found the docs for the legacy Gamebuino, here : http://legacy.gamebuino.com/wiki/index.php?title=Sound but the pattern part doesn't provide a lot of details (say not enough for a c++ beginner like me^^)...

Sorunome

5 years ago

You can use the tracker to generate the data ( https://github.com/Rodot/Tracker ).

Keep in mind that the META patterns don't support multiple instruments and/or pattern drift.

If you want, you can plug your own pattern system into the library, that is a tad more on the complex side of things, though

Sorunome

NEW 5 years ago

Codnpix Codnpix

You can use the tracker to generate the data ( https://github.com/Rodot/Tracker ).

Keep in mind that the META patterns don't support multiple instruments and/or pattern drift.

If you want, you can plug your own pattern system into the library, that is a tad more on the complex side of things, though

jicehel

NEW 5 years ago

If you do a plug for pattens, its will be great. Even its CPU use, its could be cool to be able to manage music in programs without MP3.... You tink you could code it Codnpix ?

Codnpix

5 years ago

If you do a plug for pattens, its will be great. Even its CPU use, its could be cool to be able to manage music in programs without MP3.... You tink you could code it Codnpix ?

Actually I think I would love to develop a music tool like this. Currently I don't have the required knowledge with C++ to be able to do something really serious, but I definitly want to make it one of my objectives !

Sorunome

5 years ago

The sound FX stuff actually started out that way before it just got merged directly into the library ^^

Codnpix

NEW 5 years ago

jicehel jicehel

If you do a plug for pattens, its will be great. Even its CPU use, its could be cool to be able to manage music in programs without MP3.... You tink you could code it Codnpix ?

Actually I think I would love to develop a music tool like this. Currently I don't have the required knowledge with C++ to be able to do something really serious, but I definitly want to make it one of my objectives !

jicehel

NEW 5 years ago

Cool  ;)  Keep it for later then and atm use MP3 for your games

Sorunome

NEW 5 years ago

jicehel jicehel

The sound FX stuff actually started out that way before it just got merged directly into the library ^^