6 years ago
Neonrattle is a 360-degree snake game with lots of levels. You can also play it in your browser!
LAST UPDATE: March 20 2019 - Version 0.9.0
NEW 6 years ago
This is looking pretty awesome so far, I love the movement, sound effects etc. very promising!
NEW 6 years ago
Thanks for your comments and upvotes, I'm glad you like it!
I just uploaded a web version that you can play in your browser, it's the same as the Gamebuino version. I'd love to hear how it runs on different people's systems. I think there might be a problem with the Z key on AZERTY and QWERTZ keyboards, and there's no touch controls so it's desktop-only for now.
NEW 6 years ago
Beautiful game! Players must know that you don't lose when your "lighting snake" touches himself, not as in the original Snake. So it is not too hard to play.
NEW 6 years ago
Thanks! I might make it so the snake collides with itself in the next version, haven't decided yet. Enemy snakes are also a thought, in which case it might be better to only collide with other snakes and not with yourself. Gonna get back to work on this game soon, stay tuned :-)
NEW 5 years ago
Hey, I'm back to work on Neonrattle! Here's a preview of upcoming version 0.2.0:
The snake collides with itself now, but it's not an instant death instead it just loses life points. There's also new animations and lots of under-the-hood improvements. Hoping to release 0.2.0 later next week, after I make a couple of levels.
NEW 5 years ago
Thanks for the nice feedback and upvotes everyone, your support means a lot! I decided to keep working on the next version a little longer before I release it. Now there's 32 maps, in-game minimap, levels menu, and hiscores.
Here's a fresh screenshot and a short video:
Stay tuned, download coming a little later this week :-)
NEW 5 years ago
Yes, great. The game was already very nice so if you perfect it... its can only be greater. Good news and we'll wait next version downloadable.
NEW 5 years ago
The new version 0.8.0 is out!
Improved graphics, 32 levels, hiscores, minimap and more. Oh, and you can't run over your tail anymore!
NEW 5 years ago
Nice gameplay improvements since the first version! And still very polished technically and aesthetically.
NEW 5 years ago
Well done Alex! Great technical achievement! I really like the transparency effect. I guess you did the color overlay calculations by yourself with an opacity index (?) I didn't see anywhere the possibility to manage it with the gb.display
library... The result is magnificent. Very nice work! Thank you for your quality contributions:-) You offer us some great examples of what can be done with the META. This console is full of surprises!
NEW 5 years ago
Thanks, glad y'all like it!
@steph Yep, custom alpha-blended routines that write to the pixel buffer at gb.display._buffer. The ARM chip does single-cycle multiplication and fast bit shifts, which do all the heavy lifting :-)