New specs !

General

Valden

7 months ago

The new specs just came out on the kickstarter page !

  • Microcontroller: ATSAMD21, 32bit ARM Cortex M0+, 256KB flash, 32KB RAM, same as Arduino Zero
  • Display: 1.8", 80*64px RGB 16bit (or 160*128px, indexed 16 colors). 25FPS refresh rate by default, up to 50FPS.
  • Battery: LiPo 3.7V 900mAh (to be confirmed), charged through micro USB B port (like a regular phone).
  • Sound : 10bit DAC, mutli-channel 8bit WAV playback, 2.5W class-D audio amp, audio jack 3.5mm, 1W speaker
  • Back lights: 8 independently controllable RGB LEDs for light effects in your palms!
  • Buttons: D-pad, A, B, Home, Menu
  • Backpacks (aka shields): All GPIOs you have on an Arduino Zero are free to use on the back of the console. The developer backpack is compatible with Arduino Shields. Warning: Gamebuino runs at 3.3V, it's not 5V compatible. The DAC output is used for sound. SPI slaves are present on the bus, but won't prevent you from using it.
  • Micro SD card socket: FAT and FAT32 compatible. Optionnal micro SD card with plenty of games provided with the deluxe early bird and deluxe perks. Change between games on the go, not computer required!

I'm so hyped by the new resolution of the console, now we can do games with almost the same resolution as the Gameboy !

Sorunome

NEW 7 months ago

For those who don't know, the Gameboy (and Gameboy Color) have a screen resolution of 160x144 pixels, making the new gamebuino 16 pixels smaller in height.


That is still way larger than other consoles!

Arduboy: 128x64

Original Gamebuino: 84x48

erico

NEW 7 months ago

What? Where is the 4k? ;)
Size is great in my opinion. A good balance between processor power and pixels it has to push IMHO.

Sorunome

7 months ago

What? Where is the 4k? ;)

Use the pins to connect a 4k screen? :P

Sorunome

NEW 7 months ago

erico erico

What? Where is the 4k? ;)

Use the pins to connect a 4k screen? :P

ripper121

NEW 7 months ago

https://learn.adafruit.com/adafruit-feather-m0-basic-proto

Oh this is using the same µC so should be easy to use in the Arduino IDE

Sorunome

7 months ago

You are able to program the META via the Arduino IDE......what else would be the point in making it arduino-compatible? ;)

Sorunome

NEW 7 months ago

ripper121 ripper121

You are able to program the META via the Arduino IDE......what else would be the point in making it arduino-compatible? ;)

ripper121

7 months ago

Yes sure but good that it based an a pices which already exist. Than also there are already some useful examples and libs.

ripper121

NEW 7 months ago

Sorunome Sorunome

Yes sure but good that it based an a pices which already exist. Than also there are already some useful examples and libs.

MicroGames

NEW 7 months ago

Will the speaker be louder than my
latest gamebuino original?

Aurélien Rodot

7 months ago

Sound on the META is way, way above the Gamebuino Classic. You can even feel the sound vibrations with your hands.

Aurélien Rodot

NEW 7 months ago

MicroGames MicroGames

Sound on the META is way, way above the Gamebuino Classic. You can even feel the sound vibrations with your hands.

erico

NEW 7 months ago

Exactly like Rodot said, on my gamebuino meta prototype the sound is quite loud and very clear.

Valden

7 months ago

Nice ! Can't wait to compose some chiptune for the Gamebuino now ! (can we get a sneak peek of the Pattern song format for the Gamebuino Meta ? :3 )

Valden

NEW 7 months ago

erico erico

Nice ! Can't wait to compose some chiptune for the Gamebuino now ! (can we get a sneak peek of the Pattern song format for the Gamebuino Meta ? :3 )

Aurélien Rodot

7 months ago

It plays WAV (44Khz 8-bit mono uncompressed) so you're free to compose on your favorite tools and export to WAV :)

faxmodem

3 months ago

what oss tracker would you recommend? I've read Milkytracker is pretty good

MicroGames

NEW 7 months ago

"low volume"

Yeah, I know poor quality

Aurélien Rodot

NEW 7 months ago

Valden Valden

It plays WAV (44Khz 8-bit mono uncompressed) so you're free to compose on your favorite tools and export to WAV :)

Valden

7 months ago

.waw playback is really cool, but it's also kinda heavy (but I assume we will put them on the SD card, so it's isn't as much of an issue).


erico

NEW 7 months ago

Something like .mod or .it would be really cool, specially the later.

Valden

NEW 7 months ago

Aurélien Rodot Aurélien Rodot

.waw playback is really cool, but it's also kinda heavy (but I assume we will put them on the SD card, so it's isn't as much of an issue).


Sorunome

7 months ago

Yeah, wavs are played back from the SD card.


We only have 256k of flash which would translate to only a few seconds of audio ;)



Sorunome

NEW 7 months ago

Valden Valden

Yeah, wavs are played back from the SD card.


We only have 256k of flash which would translate to only a few seconds of audio ;)



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