7 years ago
The new specs just came out on the kickstarter page !
- Microcontroller: ATSAMD21, 32bit ARM Cortex M0+, 256KB flash, 32KB RAM, same as Arduino Zero
- Display: 1.8", 80*64px RGB 16bit (or 160*128px, indexed 16 colors). 25FPS refresh rate by default, up to 50FPS.
- Battery: LiPo 3.7V 900mAh (to be confirmed), charged through micro USB B port (like a regular phone).
- Sound : 10bit DAC, mutli-channel 8bit WAV playback, 2.5W class-D audio amp, audio jack 3.5mm, 1W speaker
- Back lights: 8 independently controllable RGB LEDs for light effects in your palms!
- Buttons: D-pad, A, B, Home, Menu
- Backpacks (aka shields): All GPIOs you have on an Arduino Zero are free to use on the back of the console. The developer backpack is compatible with Arduino Shields. Warning: Gamebuino runs at 3.3V, it's not 5V compatible. The DAC output is used for sound. SPI slaves are present on the bus, but won't prevent you from using it.
- Micro SD card socket: FAT and FAT32 compatible. Optionnal micro SD card with plenty of games provided with the deluxe early bird and deluxe perks. Change between games on the go, not computer required!
I'm so hyped by the new resolution of the console, now we can do games with almost the same resolution as the Gameboy !
NEW 7 years ago
For those who don't know, the Gameboy (and Gameboy Color) have a screen resolution of 160x144 pixels, making the new gamebuino 16 pixels smaller in height.
That is still way larger than other consoles!
Arduboy: 128x64
Original Gamebuino: 84x48
NEW 7 years ago
https://learn.adafruit.com/adafruit-feather-m0-basic-proto
Oh this is using the same µC so should be easy to use in the Arduino IDE
NEW 7 years ago
You are able to program the META via the Arduino IDE......what else would be the point in making it arduino-compatible? ;)
NEW 7 years ago
Yes sure but good that it based an a pices which already exist. Than also there are already some useful examples and libs.
NEW 7 years ago
Will the speaker be louder than my
latest gamebuino original?
NEW 7 years ago
Sound on the META is way, way above the Gamebuino Classic. You can even feel the sound vibrations with your hands.
NEW 7 years ago
Nice ! Can't wait to compose some chiptune for the Gamebuino now ! (can we get a sneak peek of the Pattern song format for the Gamebuino Meta ? :3 )
NEW 7 years ago
It plays WAV (44Khz 8-bit mono uncompressed) so you're free to compose on your favorite tools and export to WAV :)
NEW 7 years ago
.waw playback is really cool, but it's also kinda heavy (but I assume we will put them on the SD card, so it's isn't as much of an issue).
NEW 7 years ago
Yeah, wavs are played back from the SD card.
We only have 256k of flash which would translate to only a few seconds of audio ;)