Picomon

General

deeph

3 months ago

Alright, here's my first game for the Gamebuino Meta : a port (or should I say an adaptation since I had to rewrite the code from scratch) of a game I really liked on Pico-8 : Pico Monsters by Headchant.

It's a Pokémon-like game in which you have to catch, train creatures and explore the world with them. If you haven't played it yet I suggest you not to spoil yourself and to wait for your upcoming Gamebuino Meta ! :)

Here are some screenshots :

The source code can be found here : https://github.com/deeph-z80/META-Picomon (keep in mind that i'm not a C++ master while reading it !)

The binary will be part of the starter game pack.

Sorunome

NEW 3 months ago

It's looking quite nice! ^.^

dreamer3

NEW 3 months ago

I could see a lot of PICO8 games making great Gamebuino META games.  Are you using the Gamebuino or PICO palette?

deeph

3 months ago

There sure are a lot more great Pico-8 games that could be ported to the Gamebuino Meta. And yes, I'm using the original palette :)

deeph

NEW 3 months ago

dreamer3 dreamer3

There sure are a lot more great Pico-8 games that could be ported to the Gamebuino Meta. And yes, I'm using the original palette :)

jicehel

NEW 3 months ago

Seems great. Maybe some of the pico monsters could be reworked in the fights as they are in big size. Or maybe its calculated from an initial sprites with a multiplication of the siz of pixels ?

deeph

3 months ago

The sprites are scaled and sometimes flipped directly by the drawImage() function from the 8*8 tileset, just like in the original game. I could have enhanced them since the game only takes 41% of the flash memory (with an uncompressed 128*64 tilemap), but I didn't want to diverge too much from the original.

Otherwise for my next project I'm planning to do another Pokémon-like game but this time a little more complicated (with a more generic script system and an advanced battle system too) :)

deeph

NEW 3 months ago

jicehel jicehel

The sprites are scaled and sometimes flipped directly by the drawImage() function from the 8*8 tileset, just like in the original game. I could have enhanced them since the game only takes 41% of the flash memory (with an uncompressed 128*64 tilemap), but I didn't want to diverge too much from the original.

Otherwise for my next project I'm planning to do another Pokémon-like game but this time a little more complicated (with a more generic script system and an advanced battle system too) :)

Aurélien Rodot

NEW 3 months ago

I played it, it's awesome!

You should make a Creation instead of a simple topic :)

deeph

NEW 3 months ago

Yeah I missed the "+" and was searching how to do it through the forum form. It might just duplicate the subject if I do it now ? Tell me if what you prefer :)

Aurélien Rodot

NEW 3 months ago

Just wait, we'll fix it :)

Edit: I'm not a huge fan of PICO8's not-white white. I wonder how it would look with the Gamebuino palette instead.

Sorunome

NEW 1 week ago

I had to add

#define FOLDER_NAME "picomon"

in your config-gamebuino.h so that it uses the same folder as was specified in the games repo ("picomon" instead of "META-Picomon"). Would you mind updating that in the repo?

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