Rockster -- a rhythm game for Meta!

Creations

archonik

NEW 5 years ago

Aurélien Rodot Aurélien Rodot

That's great news! Glad you like it. I'm currently testing out a patch that works around the memory limit for the note highway so that songs can be unlimited length and not run out of memory. Should still be able to post it with a bunch of other fixes today! Thanks for all the positive comments!

archonik

NEW 5 years ago

Phew. After a LOT of trying to figure out some maths I finally managed to push v0.2 of the game. And it's a biggie!

  • fixed the color palette for the gameplay screen, it somehow got messed up in conversion
  • added preliminary support for unlimited song length Now song data is streamed to the game in chunks, meaning running out of memory should no longer be an option. This is still currently a bit glitchy (chunk loading is noticable and introduces visual glitches for a duration of a single frame), but at least songs can be played to completion now!
  • improved the gameplay experience by including a more visible chord indicator. Chords can be activated by pressing the left D-pad button.
  • memory optimizations for a better experience
  • fixed the cover art glitch

Thanks for all your great comments and ideas. I'll try to implement as many as I can as soon as I am happy with the core experience!

Sorunome

5 years ago

It looks wonderful! I am def. slowly getting the hang of it, haahaa. 27390 on asnightfalls

The new chunk loading is indeed a bit disruptive, maybe loading smaller chunks more frequently could help to push the CPU usage below 100% during chunk loading? Maybe some kind of compression?

jicehel

NEW 5 years ago

Great, works fine  ;)

Nux

NEW 5 years ago

Great game! :)

jicehel

NEW 5 years ago

Anoher try for icon... choose the one you prefer  ;)  

Sorunome

NEW 5 years ago

archonik archonik

It looks wonderful! I am def. slowly getting the hang of it, haahaa. 27390 on asnightfalls

The new chunk loading is indeed a bit disruptive, maybe loading smaller chunks more frequently could help to push the CPU usage below 100% during chunk loading? Maybe some kind of compression?