Sounds bank discussion

General

jicehel

2 weeks ago

Hello all, i don't know if all are friendly with sounds but it's a lost of time to always search the goud parameters fo make a soundfx so i propose to write here the sounds parameters used with this format:

Name of the sound (usage): {Gamebuino_Meta::Sound_FX_Wave::Sound form,0,Volume,-env,-env,period,length value(time/20)},

For example this:

Laser:          {Gamebuino_Meta::Sound_FX_Wave::SQUARE,0,94,65,18,22,5},

Explode:      {Gamebuino_Meta::Sound_FX_Wave::NOISE,0,248,-1,59,144,18},

Beep:           {Gamebuino_Meta::Sound_FX_Wave::SQUARE,0,233,-3,5,357,3},

Beep plus aigu:      {Gamebuino_Meta::Sound_FX_Wave::SQUARE,1,128,0,0,var,3},   

=> Plus var est bas (exemple 30) plus le bip est aigu, plus il est haut (exemple 150) plus il est grave (oup i wrote it in french, sorry...)

UFO:             {Gamebuino_Meta::Sound_FX_Wave::SQUARE,0,233,-3,5,357,3},

Of course, ther can be a ton of beep so if you can use the more than possible a cool name to identify an usage, it's better. The beep for me will be used for alien moves but it's only a beep so i don't call it alien_move because it's not usefull but laser and explode have a a special use so i called them with it. 

UnPolacoLoco

NEW 2 weeks ago

That's a good idea. I've essentially forgone using more advanced sounds just because I couldn't be bothered and just stuck to gb.sounds. I believe it would be a smart idea to expand the Gamebuino library with the ones shared on this thread.

e.g.: gb.sounds.playLaser.

STUDIOCRAFTapps

NEW 1 week ago

That's nice to have but I suggest to create your own personal sound for each games to add a sense of diversity to all game.

jicehel

NEW 1 week ago

Yes, if you can do. It's not easy to make some sounds for some of us. I think that some like me like program but not making sound.

A lot of games atm don't have sounds in and i think that of the reason is that alot don't have lust to search or don't succeed to do that they want.

So yes if you know how to do your own sounds and if you like it, you can do yours. But if you like programm, it's fine to have a sound bank to add sounds you need.

STUDIOCRAFTapps

1 week ago

Yeah, I agree that not everyone likes to make sound but they could maybe try once? Anyway, a few pre-made sound cannot harm anyone :P

STUDIOCRAFTapps

NEW 1 week ago

jicehel jicehel

Yeah, I agree that not everyone likes to make sound but they could maybe try once? Anyway, a few pre-made sound cannot harm anyone :P

UnPolacoLoco

1 week ago

I think we could select the more "generic" ones and ask to have them included in the Gamebuino library, it wouldn't hurt and make for some more interesting games in the long run.
But in any case, I think we should keep the ones shared here in a separate library somewhere on Github, so it's an easy addition should one decide to use them. 

UnPolacoLoco

NEW 1 week ago

STUDIOCRAFTapps STUDIOCRAFTapps

I think we could select the more "generic" ones and ask to have them included in the Gamebuino library, it wouldn't hurt and make for some more interesting games in the long run.
But in any case, I think we should keep the ones shared here in a separate library somewhere on Github, so it's an easy addition should one decide to use them. 

jicehel

NEW 1 week ago

sure  ;)  I'll wait that we have enough good sounds and i'll put them on a repository in github

Sorunome

NEW 1 week ago

You can also easily create sound effects with the tool by valden.

jicehel

NEW 1 week ago

Yes but not so easy to obtain what you want... For exemple, if i want make a suite of note. how can i do a specific note to chain it wirh 0 or 1 when i play the sound ?  It's easy to obtain something but hardiest to obtain something specific you want (for me, maybe not for everyone...)

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