I am stuck for quite a while on one of the levels. The problem is that dude can't put crate down if there are only two tiles where he walks. If I move him left he is stuck on the left side and can't put it down. If I move him right he also is not able to put it down. Is it intentional to make it more difficult? Are all levels possible to pass with the current game engine?
I'm in Paris for 3 days, it's a big students faire. What's funny it that people always choose blockdude from the loader. I tried to put it down in the list, it's still the first pick of many people. I wonder what's special about this icon ^^
Well, now I have seen plenty of people playing this game for the first time, here are a few suggestions.
People don't really get the crate handling right away. You could add some hints to make it more intuitive, for example:
Hightlight the crate that is "takable"
Show the "A" button icon to show how to take/drop a crate ? Maybe only on the first few levels ? Not sure about this one, it would make the interface more complicated.
Show a green shadow/contour of where you could drop the crate
Show a red shadow/contour when it's not possible to drop the crate