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GENERAL INFO

Genre: Platformer
Graphics: Original pixel art using DawnBringer's 16 color palette
Tools: Arduino IDE and Sublime Text 3 (coding), Aseprite and Adobe Photoshop (art)

DESCRIPTION

PLAY mode

Collect all gold coins within the level and reach the exit sign. You might also find red, green and blue coins. Collecting these will open up new pathways to access places you couldn't before. Completing a level will reveal how much time it took you to do so.

MAKE mode

Build your own levels and test them at any time right on the device! Share them with the community and play other people's levels simply by loading them on and off your SD card.

DEVELOPMENT

The game is currently still in development. Keep an eye on this creation and its comment section to get updated on its progress.

Implemented

  • Player controls, collision, variable jump height and ghost jump
  • Level rendering and editing (tile and object placement) with reworked toolbox (category and descriptions added)
  • Available tiles: Ground, platforms, spikes, plants and background
  • Available object: Coins (all colors), blocks (all colors), milk (health), crates and collapsing platforms, worm (enemy), bird (enemy), enemy range limiter
  • HUD showing health and collected coins.

Planned

  • Tiles: TBD
  • Objects: More enemies, exit sign, check point and extra obstacles to make levels more interesting
  • Saving and loading of levels from SD card
  • Menus
  • Lots of polish
  • ...

DEMO VERSION (2018-04-11)

Info

This demo gives you a first glimpse of the game. It lets you run and jump around and edit the level as much as you want (changes won't be saved yet though).

Controls

D-pad: move around
A: Jump | Add/Remove tile or object
B: Hold down to show editor toolbox
Menu: Switch between play and edit mode

MEDIA

From oldest to latest:

Last comments

SiegfriedCroes

NEW 1 week ago

STUDIOCRAFTapps STUDIOCRAFTapps

I don't think it would really fix anything if I'd make them scroll with the parallax, it would just make them seem closer by but will keep the strange effect when the camera moves.

STUDIOCRAFTapps

NEW 2 weeks ago

SiegfriedCroes SiegfriedCroes

Wait... So the clouds aren't parallax scrolling currently? Uhm ok...

SiegfriedCroes

1 week ago

I don't think it would really fix anything if I'd make them scroll with the parallax, it would just make them seem closer by but will keep the strange effect when the camera moves.

SiegfriedCroes

NEW 3 weeks ago

STUDIOCRAFTapps STUDIOCRAFTapps

What do you even mean by that?

It is actually correct the way it is now. There are 3 layers: the level, the mountains and the sky (with clouds). The level scrolls 100%, the mountains scroll 50% and the sky 0% so it basically stays the same while the clouds on it move to the left.

STUDIOCRAFTapps

2 weeks ago

Wait... So the clouds aren't parallax scrolling currently? Uhm ok...