GENERAL INFO

Genre: Platformer
Graphics: Original pixel art using DawnBringer's 16 color palette
Tools: Arduino IDE and Sublime Text 3 (coding), Aseprite and Adobe Photoshop (art)

DESCRIPTION

PLAY mode

Collect all gold coins within the level and reach the exit sign. You might also find red, green and blue coins. Collecting these will open up new pathways to access places you couldn't before. Completing a level will reveal how much time it took you to do so.

MAKE mode

Build your own levels and test them at any time right on the device! Share them with the community and play other people's levels simply by loading them on and off your SD card.

DEMO VERSION

Cats and Coins - Demo Version

DEVELOPMENT

The game is currently still in development. Keep an eye on this creation and its comment section to get updated on its progress.

MEDIA

From oldest to newest:

Last comments

jicehel

NEW 4 days ago

SiegfriedCroes SiegfriedCroes

Thanks for the news. Great job and may the force be with you to complete this works  ;)

Zockeromi

NEW 4 days ago

SiegfriedCroes SiegfriedCroes

Great! Love to see news about it

SiegfriedCroes

NEW 4 days ago

UPDATE 2019-04-19

I've been working a lot on the game lately! Saving and loading/streaming from SD is working now, at least for the tilemap and collectibles (coins and health) :)

Here's the latest footage I recorded a while ago:

Since then I've reimplemented collectibles and the HUD. I still have to do the same for all other object types, optimizing each to use as little bytes as possible so I can have a lot of them in the level. I still have around 11KB of RAM to use so I'm sure none of it will be a problem ;)

The max size of a level will be 240 x 240 tiles (that's 24 x 30 screens or 1920x1920 pixels) :D
Items will be limited per type. I'll figure out how many along the way.

Zockeromi

4 days ago

Great! Love to see news about it

jicehel

4 days ago

Thanks for the news. Great job and may the force be with you to complete this works  ;)