Learn Circuit Python
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How to install Circuit Python
Download the zip file, extract it, and copy/past the "CircuitPython" folder to the root of your micro SD card.
Circuit Python Reference
All the generic functions (input / output, if / else, etc.) can be found on Adafruit's Circuit Python Essentials.
Find below all the Gamebuino specific supported functions.
(usage is the same as the c++ equivalents)
Things in brackets [] are optional parameters
Base
void gb.begin() unneeded!- void gb.loader() loads loader, was very useful for testing & re-flashing
- bool gb.update()
- void gb.waitForUpdate() waits until next screen update
- void gb.updateDisplay()
- void gb.setFrameRate(int framerate)
- int gb.getCpuLoad()
- int gb.getFreeRam()
- string gb.getDefaultName() Pretty useless as SD functionality isn't implemented currently
Display
- void gb.display.clear([int color])
- void gb.display.fill([int color])
- void gb.display.print([int x, int y,] string|int text)
- void gb.display.println([int x, int y,] string|int text)
- void gb.display.drawLine(int x1, int y1, int x2, int y2)
- void gb.display.drawRect(int x, int y, int width, int height)
- void gb.display.fillRext(int x, int y, int width, int height)
- void gb.display.drawPixel(int x, int y [, int color])
- void gb.display.drawCircle(int x, int y, int radius)
- void gb.display.fillCircle(int x, int y, int radius)
- void gb.display.drawTriangle(int x1, int y1, int x2, int y2, int x3, int y3)
- void gb.display.fillTriangle(int x1, int y1, int x2, int y2, int x3, int y3)
- void gb.display.drawRoundRect(int x, int y, int width, int height, int radius)
- void gb.display.fillRoundRect(int x, int y, int width, int height, int radius)
- void gb.display.setColor(int color)
- void gb.display.drawBitmap(int x, int y, bytes buffer [, int scale])
- void gb.display.drawImage(int x, int y, buffer image)
Lights
- void gb.lights.clear([int color])
- void gb.lights.fill([int color])
- void gb.lights.fillRect(int x, int y, int width, int height)
- void gb.lights.drawPixel(int x, int y [, int color])
- void gb.lights.setColor(int color)
Buttons
Constants :
- int gb.buttons.DOWN
- int gb.buttons.LEFT
- int gb.buttons.RIGHT
- int gb.buttons.UP
- int gb.buttons.A
- int gb.buttons.B
- int gb.buttons.MENU
- int gb.buttons.HOME
Methods:
- bool gb.buttons.pressed(int button)
- bool gb.buttons.released(int button)
- bool gb.buttons.held(int button, int duration)
- bool gb.buttons.repeat(int button, int duration)
- int gb.buttons.timeHeld(int button)
Collide
- bool gb.collide.rectRect(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
- bool gb.collide.pointRect(int pointX, int pointY, int rectX, int rectY, int rectW, int rectH)
- bool gb.collide.circleCircle(int centerX1, int centerY1, int r1, int centerX2, int centerY2, int r2)
- bool gb.collide.pointCircle(int pointX, int pointY, int centerX, int centerY, int r)
Color
- int gb.color.WHITE
- int gb.color.GRAY
- int gb.color.DARKGRAY
- int gb.color.BLACK
- int gb.color.PURPLE
- int gb.color.PINK
- int gb.color.RED
- int gb.color.ORANGE
- int gb.color.BROWN
- int gb.color.BEIGE
- int gb.color.YELLOW
- int gb.color.LIGHTGREEN
- int gb.color.GREEN
- int gb.color.DARKBLUE
- int gb.color.BLUE
- int gb.color.LIGHTBLUE
GUI
- string gb.gui.keyboard(string titleText [, string defaultText])
- int gb.gui.menu(string titleText, [, array[string] entries])
- void gb.gui.popup(string text, int duration)