MetaPatrol - Update 17/04/18

By geed, 1 week ago

Hello world !

I continue to learn and training, slowly, but it's very interesting.

I started a new project. A small and simple clone of moon-patrol. 

I want add some UFOs, rocks and holes.

At this point, my differential scrolling is working. My rover can jump and go left or right. But i have two problems and i don't find solution :(


Update : 13/04/18 

I resolved my problems ! 

Now with : rocks, holes, gravity and weapon ! I want a game less difficult than Oubliette, so i add a "regeneration" of life (like in modern fps game for example).

Next : add UFOs and works on sprites (boom, player, etc.) !


Update : 17/04/2018

This time, i experiment tilemapping and scrolling. I find the definitive form of the "rover" (become a Walker ! )

What do you think ?

Last comments

erico

NEW 1 day ago

Last update looks really great! If I´d have to nitpick, I´d add a few more frames on the walking cycle, keep it up!

geed

NEW 22 hours ago

For test purpose i remove grey and green mountain, the cpu down from 110% to 65% on the emulator, it's strange, i must work on this before ... Maybe the transparency ...
And i really need to test it on real hardware !

Aurélien Rodot

7 hours ago

Yes, images with transparency are way slower to draw, because the CPU has to check every single pixel :/

Aurélien Rodot

NEW 7 hours ago

geed geed

Yes, images with transparency are way slower to draw, because the CPU has to check every single pixel :/

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