Graphics::setCursorY

Description

void Graphics::setCursorY( int16_t y )

Graphics::setCursorY will set the y-position of the text cursor.

Parameters

  • int16_t y: y-position of the cursor

Returns

none

Example

#include <Gamebuino-Meta.h>

void setup() {
  gb.begin();
}

void loop() {
  if (gb.update()) {
    gb.display.clear();

    // set the y-cursor to something else
    gb.display.setCursorY(10);

    gb.display.println("Hello World");
  }
}