void Graphics::setCursorY( int16_t y )
Graphics::setCursorY will set the y-position of the text cursor.
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update());
gb.display.clear();// set the y-cursor to something else
gb.display.setCursorY(10);gb.display.println("Hello World");
}