Graphics::setCursorY

Description

void Graphics::setCursorY( int16_t y )

Graphics::setCursorY will set the y-position of the text cursor.

Parameters

  • int16_t y: y-position of the cursor

Returns

none

Example

#include <Gamebuino-Meta.h>

void setup() {
gb.begin();
}

void loop() {
while(!gb.update());
gb.display.clear();

// set the y-cursor to something else
gb.display.setCursorY(10);

gb.display.println("Hello World");
}