void Graphics::setCursorY( int16_t y )
Graphics::setCursorY will set the y-position of the text cursor.
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#include <Gamebuino-Meta.h>void setup() { gb.begin(); }
void loop() { while(!gb.update()); gb.display.clear();
// set the y-cursor to something else gb.display.setCursorY(10);
gb.display.println("Hello World"); }