Cats and Coins

Creations

Nux

NEW 1 year ago

Aurélien Rodot Aurélien Rodot

Game design != Level design 


I was happy that SiegfriedCroes was nuancing. xD

I have learn those word resently so maybe i am not accurate but from my understanding


Game Design : Taking care to establish the rule of the game ( Gameplay element and balance of the game)

Level design: Taking care to create a Level (or a map).


They are connected because level design is influenced by the Game Design.


The game design is made by Sieg and the player take care of the level design.

Maybe if Sieg alow the player to choose how many HP the player can have or the damage of ennemy it can be considere like game design but i am not sure

Aurélien Rodot

1 year ago

I totally agree (and knew it), sorry for mixing these up. Not enough coffee in my blood, it seems!

Aurélien Rodot

NEW 1 year ago

Nux Nux

I totally agree (and knew it), sorry for mixing these up. Not enough coffee in my blood, it seems!

jicehel

NEW 1 year ago

SiegfriedCroes, have you got some time to advance on your game ? Sorry but i wait so much it... I hope you'll have complete your other project soon...

ragnarok93

NEW 1 year ago

Yeah, Its promising project so can't wait for further progress ;)

jicehel

NEW 1 year ago

SiegfriedCroes, i just saw you was in team-arg on Arduino. I like the games that this team have made on Arduboy. I hope what your team will agreee to port some in color on Meta. These games are so great from pixel fighter, Sunfire, Adventures, etc...  I understand why your game (cats and coins) seems so good adjusted now  ;)  And your tools on Arduboy explain the tools you make to edit. I hope you'll learn us how to do that to make it better and quickest. We need you as good as his an hardware it's useless if no good programmer use it and you mates are good, we need you and your amazing games maker habilities  ;)

SiegfriedCroes

NEW 1 year ago

Sorry for the lack of updates lately but I'll definitely get back to the game very soon :) 

The only game I made together with TEAM arg is Arduventure actually. Whether the other games ever get ported or not is not really my decision to make, it's also not something I should do as I should put all my Gamebuino dev time in Cats and Coins ;)

Thanks a lot though for the kinds words :D

jicehel

NEW 1 year ago

Yes, but it's true that atm we are alot of beginners in the game making so guys like you who know how to do it, create good tools are very important. One for make cool games, Second to help us to learn with your experience

SiegfriedCroes

NEW 1 year ago

UPDATE 2018-06-26

I felt like working a bit on Cats and Coins again today so I finally improved the background with a layer of mountains and moving clouds!

Sorunome

NEW 1 year ago

This looks fantastic!

jicehel

NEW 1 year ago

yes but problem with cloud animation (the speed of their advance should be indexed with the deplacement of the player to avoid that they are stopped in the sky if player go in other way). Else animation seems fluent and game is aways beautiful, more again with this differential scrolling on background.

SiegfriedCroes

NEW 1 year ago

@Sorunome
Thanks!

@jicehel
Thanks for the feedback! I know what you mean, it looks strange but it is correct though, I'll see what it looks like with your idea but I predict it would look right at all, I think it will look like the clouds are as close to the camera as the level while they're actually behind the mountains...

STUDIOCRAFTapps

1 year ago

I'd make the cloud independent from the camera mouvement

STUDIOCRAFTapps

NEW 1 year ago

SiegfriedCroes SiegfriedCroes

I'd make the cloud independent from the camera mouvement

SiegfriedCroes

1 year ago

What do you even mean by that?

It is actually correct the way it is now. There are 3 layers: the level, the mountains and the sky (with clouds). The level scrolls 100%, the mountains scroll 50% and the sky 0% so it basically stays the same while the clouds on it move to the left.

SiegfriedCroes

NEW 1 year ago

STUDIOCRAFTapps STUDIOCRAFTapps

What do you even mean by that?

It is actually correct the way it is now. There are 3 layers: the level, the mountains and the sky (with clouds). The level scrolls 100%, the mountains scroll 50% and the sky 0% so it basically stays the same while the clouds on it move to the left.

STUDIOCRAFTapps

1 year ago

Wait... So the clouds aren't parallax scrolling currently? Uhm ok...

STUDIOCRAFTapps

NEW 1 year ago

SiegfriedCroes SiegfriedCroes

Wait... So the clouds aren't parallax scrolling currently? Uhm ok...

SiegfriedCroes

1 year ago

I don't think it would really fix anything if I'd make them scroll with the parallax, it would just make them seem closer by but will keep the strange effect when the camera moves.

SiegfriedCroes

NEW 1 year ago

STUDIOCRAFTapps STUDIOCRAFTapps

I don't think it would really fix anything if I'd make them scroll with the parallax, it would just make them seem closer by but will keep the strange effect when the camera moves.