NEW 6 years ago
Game design != Level design
I was happy that SiegfriedCroes was nuancing. xD
I have learn those word resently so maybe i am not accurate but from my understanding
Game Design : Taking care to establish the rule of the game ( Gameplay element and balance of the game)
Level design: Taking care to create a Level (or a map).
They are connected because level design is influenced by the Game Design.
The game design is made by Sieg and the player take care of the level design.
Maybe if Sieg alow the player to choose how many HP the player can have or the damage of ennemy it can be considere like game design but i am not sure
NEW 6 years ago
I totally agree (and knew it), sorry for mixing these up. Not enough coffee in my blood, it seems!
NEW 6 years ago
SiegfriedCroes, have you got some time to advance on your game ? Sorry but i wait so much it... I hope you'll have complete your other project soon...
NEW 6 years ago
SiegfriedCroes, i just saw you was in team-arg on Arduino. I like the games that this team have made on Arduboy. I hope what your team will agreee to port some in color on Meta. These games are so great from pixel fighter, Sunfire, Adventures, etc... I understand why your game (cats and coins) seems so good adjusted now ;) And your tools on Arduboy explain the tools you make to edit. I hope you'll learn us how to do that to make it better and quickest. We need you as good as his an hardware it's useless if no good programmer use it and you mates are good, we need you and your amazing games maker habilities ;)
NEW 6 years ago
Sorry for the lack of updates lately but I'll definitely get back to the game very soon :)
The only game I made together with TEAM arg is Arduventure actually. Whether the other games ever get ported or not is not really my decision to make, it's also not something I should do as I should put all my Gamebuino dev time in Cats and Coins ;)
Thanks a lot though for the kinds words :D
NEW 6 years ago
Yes, but it's true that atm we are alot of beginners in the game making so guys like you who know how to do it, create good tools are very important. One for make cool games, Second to help us to learn with your experience
NEW 6 years ago
I felt like working a bit on Cats and Coins again today so I finally improved the background with a layer of mountains and moving clouds!
NEW 6 years ago
yes but problem with cloud animation (the speed of their advance should be indexed with the deplacement of the player to avoid that they are stopped in the sky if player go in other way). Else animation seems fluent and game is aways beautiful, more again with this differential scrolling on background.
NEW 6 years ago
@Sorunome
Thanks!
@jicehel
Thanks for the feedback! I know what you mean, it looks strange but it is correct though, I'll see what it looks like with your idea but I predict it would look right at all, I think it will look like the clouds are as close to the camera as the level while they're actually behind the mountains...
NEW 6 years ago
I'd make the cloud independent from the camera mouvement
SiegfriedCroes
6 years ago
What do you even mean by that?
It is actually correct the way it is now. There are 3 layers: the level, the mountains and the sky (with clouds). The level scrolls 100%, the mountains scroll 50% and the sky 0% so it basically stays the same while the clouds on it move to the left.
NEW 6 years ago
What do you even mean by that?
It is actually correct the way it is now. There are 3 layers: the level, the mountains and the sky (with clouds). The level scrolls 100%, the mountains scroll 50% and the sky 0% so it basically stays the same while the clouds on it move to the left.
NEW 6 years ago
Wait... So the clouds aren't parallax scrolling currently? Uhm ok...
NEW 6 years ago
I don't think it would really fix anything if I'd make them scroll with the parallax, it would just make them seem closer by but will keep the strange effect when the camera moves.