Création en direct de Parachute pour META

General

jicehel

6 years ago

Je vous propose de suivre la création de la version de Parachute pour la META. Je m'étais servi de ce jeu pour apprendre à programmer ma MAKERBUINO et je vais le recommencer pour essayer de bien le programmer sur la META.

Dans un premier temps, j'ai commencé à travailler les graphiques.

Le fond:

L'hélico:   

La barque :  

et la planche de parachutistes (le truc que je vais essayer d'utiliser avec le tuto présent dans "images"

Le but sera d'obtenir quelque chose ressemblant à ça:

Voilà, le sujet et lancé. Plus qu'à me dégoter un peu de temps pour le coder.

Je vais essayé de m'y mettre et je vous tiendrais au courant des avancées   ;)  

jicehel

NEW 6 years ago

Just a note: if some graphist artist think he can perfect one of the picture, any suggestion is welcome as it's will be later for code to do it better when i'll start to post the sources of the advancement ;)

jicehel

NEW 6 years ago

I have take some minutes tonight to start the program.

It's just load the decor, the boats and the helico and animate it.

Next i'll try to load the picture of the paratroopers and display them at right place. I'll keep you informed of my advancement.

I'm not a pro of code and it's took me maybe one hour to code that...

//imports the Gamebuino library and the gb object
#include <Gamebuino-Meta.h>

// load images
const uint16_t fondData[] = {80,64,1, 1, 0, 0, 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ddrmax

NEW 6 years ago

Edit pour info on ne voit pas tout le code (limite de caractères)?


je pense que tu devrais regarder plus en détail les sources d'autres jeux, le soucis est que tu peux pas réécrire le fond a chaque frame ou penses tu utiliser les fonctionnalités de drawimage (comme uniquement rafraîchir les parties de l’écran en utilisant les offset)?

de mon côté je fait très attention a cette partie car dans mon cas, j'essaie devoir si j'arrive a porter le moteur 3D de mrt-prodz sur gamebuino, ou pour éviter de surcharger le processeur, tout se joue sur la réécriture des pixels seulement modifiés (le portage devrait être assez facile vu que l’écran est le même).

jicehel

NEW 6 years ago

Merci ddrmax pour l'info pour le code. En effet, ça coupe sans doute à cause du nombre de caractères. J'aurais pu m'en douter mais bon.

A priori, le réaffichage du fond à chaque boucle ne semble pas poser de problème.

Pour le fond, je pense que je vais le charger en bmp directement pour alléger le code source... bon de toute façon, je partagerais sur github, ce sera plus simple  ;)

La puissance pour faire un jeu type Parachute tout comme le niveau de programmation son beaucoup moins exigeante que pour un jeu en 3D.

Je te souhaite bon courage pour ton portage. C'est rarement aussi simple qu'on l'espère mais tu vas y arriver et ça apportera un type de jeu quil manque pour le moment.


Aurélien Rodot

NEW 6 years ago

@jicehel plutôt que de coller ton code directement je te suggère d'utiliser GitHub... ça demande un petit apprentissage au début mais après tu découvrira toute la puissance de la gestion de version ^^ Tu peux te permettre d'expérimenter et tout casser sans avoir peur, car à tout moment tu peux revenir en arrière. Et ça permet également aux autres de contribuer à ton code.

@ddrmax Attention à l'optimisation précoce, à mon avis jicehel n'a pas besoin de s'embêter avec ça pour l'instant. Le CPU peut facilement retracer tout l'écran sans peiner.

jicehel

NEW 6 years ago

Ah oui parmi tous mes trucs pas fini, j'ai celui là.. Parachute... Bon pour ressortir le sujet, je me motive en me disant que je peux essayer de le terminer en HD. 

Du coup je lance un petit sondage.

Vous préféreriez la version N/B ou la version couleur et que vériez vous à revoir sur ces ces essais pour que ce soit mieux ?


ou


NonoLePolet

6 years ago

J'attend avec impatience la version couleur!!

ça a l'air fun comme tout !!

ps: bonne chance pour le développement :3

makerSquirrel

NEW 6 years ago

what about both versions? I.e. Firebuino has 2 versions as well.  The meta has more than enough space for both versions, simply switch the background depending on the game mode chosen. (I like both btw)

jicehel

NEW 6 years ago

OK, i'll let user choose the mode then  ;) Now i have to analyse the code of dn to optimise or think about sprites show (i would  do as fast as Aoneil do it with the analysis of his program as my game is easiest to do i should be able to do it  ;) )

geed

NEW 6 years ago

Both :) but keept the original "clear" design, Firebuino is fun, but i found the screen is too "charged"

Les deux ! Mais garde un design proche de l'original, Firebuino est sympa mais je trouve vraiment l'écran trop chargé, ça nuit à la visibilité je trouve.

makerSquirrel

6 years ago

@ too "charged" screen in Firebuino: This is why the second mode of Firebuino was kept as empty as I dared ;)

makerSquirrel

NEW 6 years ago

geed geed

@ too "charged" screen in Firebuino: This is why the second mode of Firebuino was kept as empty as I dared ;)

geed

6 years ago

Yep ! It's more simply to "score" on the classic mode, i found !

geed

NEW 6 years ago

makerSquirrel makerSquirrel

Yep ! It's more simply to "score" on the classic mode, i found !

jicehel

NEW 6 years ago

I like the originals games (it's limit i know as i try to be the more possible near of the original but i like them) so i don't have in minds to modify the original design. 

The only possible problem could be than Nintendo request to remove the game, and of course, i'll retire in this case...

J'aime les jeux d'origines tels qu'ils sont (Je sais c'est un peu limite au niveau des copyrights mais j'aime ces jeux tels qu'ils étaient), je n'ai donc pas prévu de modifier le design d'origine.

Le seul risque à ma connaissance serait que Nintendo nous demande de retirer le jeu et là bien sûr, je serais obligé de le retirer... 

Bon je continue en français. Je pourrais bien sûr changer les graphisme et mettre quelqu'un qui lance des oeufs et un panier que l'on pourrait bouger et si on le rate, un oeuf qui s'étale à la place des requins avec les requins des manqués remplacés par des oeufs cassés mais je trouve ça hypocrite de modifier un peu le graphisme pour 'masquer' l'origine du jeu. 

IceCrew

6 years ago

J'ai déjà fait ce petit jeu en C pour les études :D 

J'ai le programme si tu as des difficultés (même si je pense que ce ne sera pas nécessaire haha)

IceCrew

NEW 6 years ago

jicehel jicehel

J'ai déjà fait ce petit jeu en C pour les études :D 

J'ai le programme si tu as des difficultés (même si je pense que ce ne sera pas nécessaire haha)

Bidulle

NEW 6 years ago

On attends de voir le résultat avec impatience

jicehel

NEW 6 years ago

Merci Bidulle, en ce moment c'est un peu agité chez moi pour des raisons personnelles mais je vais m'y remettre. Ce n'est pas un jeu très difficile à coder (C'est pour que c'est le jeu par lequel j'avais commencé sur la Gambuino classique). J'ai juste décidé de le faire en HD comme dit plus haut. Je suis le tuto et je fais quelques tests et après j'attaque l'adaptation, mais bon ce ne sera sans doute pas avant la mi-décembre, voir la fin décembre...