1 week ago
EnGarde! is a turn based roguelike where you have to move in time limited turns and kill all enemies to progress to the next level. Collect coins, buy upgrades and make your way to the bosses and further worlds!
There is in-game tutorial, although it's a bit chaotic right now. To play, use directional buttons to move, to attack enemies simply walk at them. B button can be used to skip turns without penalty, MENU button pauses the game.
The game is heavily inspired by Crypt of the Necrodancer, so if you ever played that game, you will get into this one quickly. Current version contains only one world and should be considered a demo of full game, which is in progress.
However, main gameplay mechanics are implemented, so the game is fully playable in its current state. I plan to implement up to three extra worlds with different enemies, add more skills and variety overall. Right now the first world repeats itself, so you can play infinitely. Also, current icon is temporary and I will replace it later with something better. Same goes for titlescreen, which is missing right now. There is no music yet, so I'd love to feature someones else tunes in my game, with proper credit of course. If you are music creator and want to share, please contact me. I'm completely tone-deaf myself ;)
The game should be challenging, but not too hard regarding the first world, so feel free to leave feedback about balance. I'll probably update upgrades prices later on, when more difficult content is added. The skip turn ability will probably get some kind of cooldown, because it makes some enemies too easy to counter.
I'm also sharing the codebase, but keep in mind it's a bit messy right now. I'll try to improve the code quality and clean up dead code some time later.
Known issues (probably fixed):
Current version: 0.2.0.
Sound effects generated using SFXR tool. Main menu animation created by Dawid "Dorsul" Leśniewski. AStar algorithm implementation based on Sebastian Lague's C# implementation (although right now it does not work, so don't use it).
Alpha 0.2.0 - Bombs & Dwarfs update
NEW 1 week ago
Looking awesome, very nice and fast pixel art (reminds me of Crawl) and I love the idea (reminds me of Crypt of the Necrodancer). It seems to be sooo fast paced, I'm sure we'll see some crazy speedruns where you don't know what's going on haha
Edit: very nice sound effects as well. I'll post your Creation on Gamebuino's social networks today :)
NEW 1 week ago
Thanks for the comments! The game is indeed inspired by Crypt of the Necrodancer. At first I wanted to give the player infinite amount of time to decide their turn, but it felt too easy, so the idea of timed turns arised. The minimum time is 5 frames, the maximum 1 second, so you can choose your own rythm and play faster or slower.
As for the graphics, I'm actually bad at arts, but the system constraints make this much easier. I really like the idea of predefined palette - it already gives the game consistent look and 8 by 8 pixel art is not only easier to make, but also fun to work with!
NEW 12 hours ago
Another update, this time a bigger one. I added second world with new, more dangerous enemies and couple of new gameplay mechanics, like explosions and destructible walls. Another thing is I atempted to balance things a bit, mostly by decrasing upgrades costs. Also, From now on enemy corpses are drawn before living creatures, so no more monsters lurking behind their deceased brethren ;)
Btw, I decided to start using twitter to push more recent updates about development of my games and get myself into the community. Feel free to catch me at @ItsInsajd
Please log in to join the discussion!