SQUARE NOSE - the Squarrel

Creations

Juice_Lizard

6 years ago

IS IT TASTY?

STORY:

In a near future, in 1996, two international companies fight against each other to reign on the pet dry food market. On one hand, Old Ram, the leader, promises in the advertising « A longer life for your beloved ones ». On the other hand, True Pasta, the challenger, comes up with a fresh « More tasty! More speed! More fun! ».

In the True Pasta laboratory, doctor Meggan drives the tests with some genetically modified animals to see what kind of dry food is the most exciting. At the end, the perfect formula will be used to produce meaty rings that will be eaten by cats and dogs in our sweet homes. True Pasta will shine over the world as the unique cooking chef for the furry kids.

A new hard working day begins for our little Square Nose, who is placed in the test chamber by doctor Meggan. She will mesure the time it takes for the squarrel to eat the 32 meaty rings and she will record it in her notebook. If Square Nose loses its time to make friendly contacts with the other animals in the box, it will receive a gentle electric shock, and the test will be considered a failure. That isn’t cruel, this is the scientific procedure!

So, what are you waiting for? Let’s go! Eat them all, Square Nose!

CONTROLS:
A: start
LEFT / RIGHT: run
B: jump
DOWN: crouch (not very useful for the moment)

FEATURES:

  • big old true pixels
  • no inertia (you run at your max speed as early as you press LEFT or RIGHT)
  • no scrolling (no bad surprise from something that was hidden out of the screen)
  • different jump heights
  • three levels, with their own different characters to meet
  • an in game time (to see if you beat your last try… or your friends)
  • random spawning for the meaty rings (no repetitive patterns)

THANKS:
ToChars by Crait. Tinyfont by Boti Kis. Squiddy by Aphrodite. Cross-compiling by Sorunome.

IN A REAL NEAR FUTURE…

  • a true port on Gamebuino Meta
  • colors
  • hard mode
  • Square Nose merchandising $$$
  • what else?

Juice Lizard is a french artist who has also made « The guy who never complains » and « Cutie E » on Arduboy and « Frame Perfect » on Kitco. You can see his paintings and drawings on www.juicelizard.canalblog.com and https://www.facebook.com/JuiceLizard/

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STUDIOCRAFTapps

NEW 6 years ago

"no inertia (you run at your max speed as early as you press LEFT or RIGHT)"

so this is considered as a feature now? sweet!

jicehel

NEW 6 years ago

Good but hard.

Juice_Lizard

6 years ago

Ha ha... I am working on a harder version: the ennemies speed up when you loop the game. True players will appreciate. :-D

Juice_Lizard

NEW 6 years ago

jicehel jicehel

Ha ha... I am working on a harder version: the ennemies speed up when you loop the game. True players will appreciate. :-D

jicehel

NEW 6 years ago

lol, sadistic !!   :D   I think that color version for Meta will be great too.


Sorunome

NEW 6 years ago

Nice little game! I assume the flashing for gray is an artifact of the arduboy crosscompiling?

Juice_Lizard

6 years ago

Thank you! The flashing for gray  works the same on the two devices. There is a small difference in the way it blinks on Gamebuino Meta: the frequency is slower and there is a sort of diagonal shape (horizontal on Arduboy). The Gamebuino screen is also brighter. Maybe I will keep the flashing in the true Meta port or maybe using colors will be efficient. Flashing is quite easy to code on Arduboy using "if(arduboy.everyXFrames(2))" before drawing a picture. I have used it quite often in this game. But it may be not look the same if the framerate is not 60.

Juice_Lizard

NEW 6 years ago

Sorunome Sorunome

Thank you! The flashing for gray  works the same on the two devices. There is a small difference in the way it blinks on Gamebuino Meta: the frequency is slower and there is a sort of diagonal shape (horizontal on Arduboy). The Gamebuino screen is also brighter. Maybe I will keep the flashing in the true Meta port or maybe using colors will be efficient. Flashing is quite easy to code on Arduboy using "if(arduboy.everyXFrames(2))" before drawing a picture. I have used it quite often in this game. But it may be not look the same if the framerate is not 60.

Sorunome

6 years ago

Flashing is quite easy to code on Arduboy using "if(arduboy.everyXFrames(2))" before drawing a picture.

As a little hint, you might want to add spacial dithering, so flash a checkerboard pattern back and forth. That would give even cleaner grayscale.


But yeah, the meta screen itself can just display gray

Sorunome

NEW 6 years ago

Juice_Lizard Juice_Lizard

Flashing is quite easy to code on Arduboy using "if(arduboy.everyXFrames(2))" before drawing a picture.

As a little hint, you might want to add spacial dithering, so flash a checkerboard pattern back and forth. That would give even cleaner grayscale.


But yeah, the meta screen itself can just display gray

Juice_Lizard

NEW 6 years ago

Introducing the Square Nose characters! Here, made in perler beads by Coxeline ( http://coxeline.com ).

In order of appearance in the game:

Square Nose the squarrel, with its brown fur. It was genetically modified to fit in a box and to be always hungry. It can run and jump like a true acrobat. Its nose is a red square, like a famous independent video game character.

In the first level we meet Bird and its white and gray feathers. If it were flapping, it could be the main character of this game. It shares the room with Bug and its blue shell. The only bug in the game. It walks at random speed. Sometimes slow, sometimes fast.

Frog is green with blue eyes and a pink mouth. It looks bigger than Square Nose but jumps the same way. You will meet it in the second level.

Squid is red and rotates around its gray ball, alternatively. It comes from the game « Squiddy » by Aphrodite (on Pico 8 and Pokitto). It is the true last boss of the game. You will see it in the third test chamber, if you play well enough.

There are also the beige meaty rings that Square Nose has to catch. The test is complet when you eat thirty-two of them. If you do it fast enough, they will be considered as good food and will be produced massively to be sold as pet food by the True Pasta company.

jicehel

NEW 6 years ago

Thanks for the beautifull stickers  ;)  Feels free to make another contest when you want  ;) 


Juice_Lizard

6 years ago

The stickers are now avaible for everybody!

Feel free to ask me by PM. I will send you those lovely pixelated characters. 

It costs 2 euros per A5 sheet. Colors or black and white. Free shipping only for France, in addition for the rest of the world.

Each pixel on those is 5 x 5 mm. They don't fit for outside use. Cut them easily with scissors. Colors match with the standard Gamebuino palette.

jicehel

NEW 6 years ago

I have make this icon.bmp and titlesceen.bmp for my test. If you want you can use them or modify as you want


Come

6 years ago

All the stuff you do look always great  :D

Juice_Lizard

6 years ago

Thank you to participate. But did you see that I already made ICON and TITLESCREEN for this game, availble in the GitHub folder?

                 

Come

NEW 6 years ago

jicehel jicehel

All the stuff you do look always great  :D

jicehel

NEW 6 years ago

Thanks, happy that it can serve. I like participate  ;)

Juice_Lizard

NEW 6 years ago

jicehel jicehel

Thank you to participate. But did you see that I already made ICON and TITLESCREEN for this game, availble in the GitHub folder?

                 

jicehel

NEW 6 years ago

yes, i'll keep them for the black and white version. But don't you works on a color version of the game for the META ?  

Juice_Lizard

6 years ago

I want to, but I have no time. I am working on Amy Rose paintings. I exhibit them next month.

"Square Nose Meta" is updated!

Now, you have an increasing speed for some enemies when you loop the game. I also add a bit of congratulation screen and music when you finish level 3.

Juice_Lizard

NEW 6 years ago

jicehel jicehel

The stickers are now avaible for everybody!

Feel free to ask me by PM. I will send you those lovely pixelated characters. 

It costs 2 euros per A5 sheet. Colors or black and white. Free shipping only for France, in addition for the rest of the world.

Each pixel on those is 5 x 5 mm. They don't fit for outside use. Cut them easily with scissors. Colors match with the standard Gamebuino palette.