A 2D platformer where you travel deeper and deeper underground. 


This is an early work in progress. I will update as progress is made.



Technical Details

I wanted to what I could do with the 160×128 resolution. Rather than using the gb.display to draw, this game uses gb.tft to render directly to the screen. It also uses some DMA tricks. The screen is rendered in 8 pixel tall strips, top to bottom. While DMA is sending pixels for one of these strips, a second buffer is being calculated with the next strip. Right now I am able to have a foreground layer, a background layer (for parallax effect) and a character sprite using the full 5-6-5 color space at 40 fps!

Last comments

aoneill

NEW 1 week ago

'Bout time for a weekly update. The only change I've made to the game this week is STUDIOCRAFT's idea of having a separate falling versus jumping up animation. Updated the gif in the main post. I'm not completely happy with the new frames, so I'll probably tweak them a bit. However, I really like the idea of falling and jumping looking different. 

What I spent more time on was an online level editor ( http://games.aoneill.com/dn-map-editor/ )! Works best on Chrome right now. If there is interest, maybe you guys can help me out in designing some of the real levels when I get to that point. Still needs more work before it will be useful, but it is fun to play with.

jicehel

NEW 1 week ago

SiegfriedCroes SiegfriedCroes

I suppose that he try to make competition with cats and coins ;)  Another approach for level creation tools another style of plateforme game but yes a reall good start ;)  Another top game to survey...

SiegfriedCroes

NEW 1 week ago

This is so impressive!!! 😮 Can't wait to see more progress! 😀

jicehel

1 week ago

I suppose that he try to make competition with cats and coins ;)  Another approach for level creation tools another style of plateforme game but yes a reall good start ;)  Another top game to survey...

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