Pico Monsters (aka Picomon) is an adaptation of an existing Pico-8 game Pico Monsters by Headchant. To quote the original author :

In this game there are markers called 'picostops' scattered throughout the map which drop random items whenever you have defeated a few wild monsters. 'Picostops' also replenish and revive all the monsters in your party. Catch new monsters with picoballs.

Due to the save restrictions of pico8 the team size in this is only 4. Every wild monsters can have up to 4 different moves it's recommended to catch and compare to build your best team. There is also a very small story about professor corks whereabouts...


To sum up, this game is a Pokémon-like RPG with 20 monsters to catch (4 types).

There have been a few changes from the original, mainly in attempt to balance a little more the difficulty :

  • the encountered wild monsters levels are now always in the range [-3;+1] of the first one of your team
  • the picostops now only drops 1 item at a time and you have to defeat 2 monsters to get the reward
  • the damage calculation formula has also been changed to the one used in the Pokémon games
  • there have been a few changes in the stats data too


The battles may seems a little hard, but this game is made to be challenging. The key is to build a strong team and not hesitate to use items (potions...).

I acknowledge that it is difficult to be objective on this point, so feel free to give me your opinion on this, I might update it according to it.

The original forum post is right here : https://gamebuino.com/community/topic/picomon.

Last comments


NEW 1 week ago

I hope you'll do a good tuto too to explain how to make games like this, choices, managment of maps, moves, asw... You game will probably use to take good idea in to make some other great games.


NEW 1 week ago

Thanks a lot ! I did spend a few hours on this project and tried to polish it as much as possible :)

I might try to explain the games mechanisms but the thing is that I do not master C++ (the OOP part more precisely). I think it's clearly visible while reading the sources, so it's not really a perfect example of what people should do will programing a RPG (I have "bad" assembly habits :p).

Plus I have to admit that my english is far from being perfect, but I could start doing it in french and then translate it.

However there's another upcoming RPG (Reuben Quest) by Sorunome that should be more exemplary ;)


NEW 1 week ago

Si tu l'écris en français, égoïstement, ça me va bien. Même si tu ne maîtrises pas le C, si tu expliques les mécanismes, tes choix etc, ça sera bien. Pour les tutos C, n'oublions pas que l'équipe de Rodot va en faire par thème. Donc on aura déjà mais ton approche dans la création de ce jeu, tu es le seul à pouvoir l'écrire.

You must be logged in in order to post a message on the forum

Log in