Description
bool gb.collide.rectRect( int16_t x1 , int16_t y1 , int16_t w1 , int16_t h1 , int16_t x2 , int16_t y2 , int16_t w2 , int16_t h2 )
gb.collide.rectRect checks if two specified rectangles collide, as in, overlap.
Parameters
- int16_t x1: x-position of the first rectangle
- int16_t y1: y-position of the first rectangle
- int16_t w1: width of the first rectangle
- int16_t h1: height of the first rectangle
- int16_t x2: x-position of the second rectangle
- int16_t y2: y-position of the second rectangle
- int16_t w2: width of the second rectangle
- int16_t h2: height of the second rectangle
Returns
bool - true if the two rectangles collide, otherwise false
Example
N/A