// strings:
void gb.gui.keyboard( const char* title , char* text [, uint8_t length] )
// Multilang:
void gb.gui.keyboard( const MultiLang* title , char* text [, uint8_t length] [, uint8_t numLang] )
gb.gui.keyboard displays a keyboard in which you can enter a message. You can also provide a default text.
none
#include <Gamebuino-Meta.h>
void setup() {
gb.begin();
// ask the player for their favorite animal
char text[12] = "Foxies";
gb.gui.keyboard("Favorite Animal?", text);
gb.display.clear();
gb.display.println("You entered:");
gb.display.print(text);
}
void loop() {
while(!gb.update());
}