void Graphics::drawPixel( int16_t x, int16_t y )
void Graphics::drawPixel( int16_t x, int16_t y, Color or ColorIndex color )
Graphics::drawPixel will draw a pixel :
none
#include <Gamebuino-Meta.h>void setup() {
gb.begin();
}void loop() {
while(!gb.update()); // update the screen
gb.display.clear(); // clear the sceen
gb.lights.clear(); // clear the lights = off// turn only the top-left pixel of the lights read
gb.lights.drawPixel(0, 0, RED);// set a pixel of the display green
gb.display.setColor(GREEN); // select the GREEN pencil
gb.display.drawPixel(42, 42);
}