6 years ago
Stop speacking technical a few minutes and let's think about what needs a future creation on Gamebuino Meta to be awesome. The following random ideas could help you to create your own games, or to tell the makers what you are expecting.
What do you think is the most important? Do you think about something to add to the list?
You may not be able to reach all the goals of this list in a single game. But what are the two or three of them that you are going to choose and push far enough in your next game?
NEW 6 years ago
Game feel. Mark Brown created a video about it: https://www.youtube.com/watch?v=216_5nu4aVQ
May seem obvious for some of you, but it's really important how the game "feels", so let's leave it there
Juice_Lizard
6 years ago
There are many ways to make the game feels as we want. But it is not obvious to know what direction we want for our game and how to achieve it. I was just trying to give some ideas and to open the discussion. The Mark Brown video is interesting. I may have watched it a long time ago. When I began to create "Square Nose", the first thing I made was the main character moves. I wanted it to be pleasant and I was thinking of the team who coded Mario moves in "Super Mario 64", testing it again and again, until it feels perfectly. And then, making the levels and the ennemies, depending of the plumber's moves. If you have to do the same thing in a game, hundreds of times, it has to be juicy.
NEW 6 years ago
There are many ways to make the game feels as we want. But it is not obvious to know what direction we want for our game and how to achieve it. I was just trying to give some ideas and to open the discussion. The Mark Brown video is interesting. I may have watched it a long time ago. When I began to create "Square Nose", the first thing I made was the main character moves. I wanted it to be pleasant and I was thinking of the team who coded Mario moves in "Super Mario 64", testing it again and again, until it feels perfectly. And then, making the levels and the ennemies, depending of the plumber's moves. If you have to do the same thing in a game, hundreds of times, it has to be juicy.
NEW 6 years ago
"Extra Credits" on youtube also has some pretty good videos on game design, in case anyone is interested!