Graphics::setCursorX

Description

void Graphics::setCursorX( int16_t x )

Graphics::setCursorX will set the x-position of the text cursor.

Parameters

  • int16_t x: x-position of the cursor

Returns

none

Example

#include <Gamebuino-Meta.h>

void setup() {
  gb.begin();
}

void loop() {
  if (gb.update()) {
    gb.display.clear();

    // set the x-cursor to something else
    gb.display.setCursorX(10);

    gb.display.println("Hello World");
  }
}