While programming TapTap for the Gamebuino, we will see three important game development concepts.
Before diving head first into our code, let's hold up for a moment and ask ourselves "How will I organize my code?"
As for the Pong, it is better to attack the game by creating a first version that contains the bare minimum, then rely on it to do the rest.
Our little demo isn't very engaging. There is only one brick on-screen, it is impossble to play fast. So let's add some bricks to help the player.