1 week ago
In this game there are markers called 'picostops' scattered throughout the map which drop random items whenever you have defeated a few wild monsters. 'Picostops' also replenish and revive all the monsters in your party. Catch new monsters with picoballs.
Due to the save restrictions of pico8 the team size in this is only 4. Every wild monsters can have up to 4 different moves it's recommended to catch and compare to build your best team. There is also a very small story about professor corks whereabouts...
To sum up, this game is a Pokémon-like RPG with 20 monsters to catch (4 types).
There have been a few changes from the original, mainly in attempt to balance a little more the difficulty :
The battles may seems a little hard, but this game is made to be challenging. The key is to build a strong team and not hesitate to use items (potions...).
I acknowledge that it is difficult to be objective on this point, so feel free to give me your opinion on this, I might update it according to it.
The original forum post is right here : https://gamebuino.com/community/topic/picomon.
NEW 1 week ago
Thanks a lot ! I did spend a few hours on this project and tried to polish it as much as possible :)
I might try to explain the games mechanisms but the thing is that I do not master C++ (the OOP part more precisely). I think it's clearly visible while reading the sources, so it's not really a perfect example of what people should do will programing a RPG (I have "bad" assembly habits :p).
Plus I have to admit that my english is far from being perfect, but I could start doing it in french and then translate it.
However there's another upcoming RPG (Reuben Quest) by Sorunome that should be more exemplary ;)
NEW 1 week ago
Si tu l'écris en français, égoïstement, ça me va bien. Même si tu ne maîtrises pas le C, si tu expliques les mécanismes, tes choix etc, ça sera bien. Pour les tutos C, n'oublions pas que l'équipe de Rodot va en faire par thème. Donc on aura déjà mais ton approche dans la création de ce jeu, tu es le seul à pouvoir l'écrire.
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