Flashback on the history of the Snake game.
Demonstration of what will be achieved in this workshop.
Script installation on the console.
Installing game engine.
Notions of colorimetric spaces.
Definition of the spatial reference frame of the META.
Introducing global variables.
Initialization of the graphical rendering engine.
Interception of user interactions.
Controlling snake movements.
Displaying snake on the game scene.
Scheduling of game engine tasks.
Constraining the playing area.
Detect when the snake bites its tail.
Apples display on the game scene.
Detect when the snake swallows an apple.