Update #5 from Kickstarter!

Howdy Gamebuinians!

Those who follow us on Facebook, Instagram, Twitter and YouTube might have seen the following already ;)


Days passes by, ideas stack up, to-do lists lengthen. That's going to get better as Sandra leveled up from trainee to full time Gamebuinian Employee! She helps doing ALL THE THINGS! o/

You're interested in joining the team as well? Pop us a message!

Sandra, employee of the month!

Maker Faire all over Europe

We were at the Bilbao Maker Faire, Spain. We are just back from the Maker Faire Im Norden, Germany.

Next week, we'll go the Europe's largest Maker Faire: Rome, Italy! If you're around, stop by and challenge us at a game of pong on the META >:)

You've never been to a Maker Faire? Our video shows you what to can expect to encounter:


This game is ported from the Gamebuino Classic, but it already gives you an idea of what to expect. What would you do with these light effects? What games do you want? Tell us in the comments.

Early, early bird

You don't want to wait until 2018 to get your Gamebuino ? You want to contribute as a developer, artist, maker, or any other way? Tell us what you would do and impress us with your achievements to get your Gamebuino META now! Very limited supply!

Note: Everything is 99% final, you'll even have injection molded cases. But you might not have fancy packaging or notice. Well, you know how it is. Early access.

Take care and see you soon,


Yesterday night, you were more than fifty to gather at our startup accelerator. Collaborators, contributors, partners, mentors, bankers, friends, family. It really touched me to see the interest and support you put in our project. Thank you all for coming.

We revealed what we have been working on for more than a year : the new Gamebuino META.

You have seen it come live on Kickstarter during the evening. We  didn't have time to share the big news, yet we already pledged 6806€ 6885€ over night.

We really want to make programming something fun anybody can try.

Keep the momentum up and support us today on Kickstarter! Tell your friends!

I can't tell you more now as we are packing to get ready for the Bilbao Maker Faire in Spain. Stay tuned!

"No-iron", they said.

Event photo credits: Frédéric Shadt Studio

Dear Gamebuinians,

You may have noticed that we started rolling out a new website (how could you not notice).

So... welcome!

Please note that everything is under construction, and we will be continuously developing both the website and the content for the years to come. Like, seriously. We took quite a fresh start and wrote everything from scratch over the last months (kudos to Hastatis and Unit&Co). As I keep saying, this is just the beginning. It has been years, and trust me it has never been more true.

If you have any suggestion or bug report, please post on the topic Website bug reports & requests of our brand new community!

Don't worry the Gamebuino legacy is not gone, we kept the old forum and wiki online, but they will soon end up read-only. Note that all the existing links should redirect just fine.

Stay tuned!

Breaking news: MAKERbuino, the DIY game console 100% Gamebuino compatible, just raised 100k$ on Kickstarter. Huge congrats to Albert and the team! Get yours now on

Hey, did you notice the ® in the title ?! Looks so serious now, right ?

So yeah, “Gamebuino” is now a trademark, owned by the newborn company “Aadalie” I created to welcome future products (read on).

As I was telling you in the previous posts, I’ve spent most of my time structuring the project, doing more business management than anything else : planning, pitching, raising money, trademarking, finding partnerships, hiring, accounting, creating the company, stuff with lawyers and so on. Because there is a world between a successful crowdfunding campaign, and an actual business. Actually, it was not *all* business. I was also working on a secret new product to be unveiled pretty soon.

All that time, I went under the radar for several reasons. The main reason is that I didn’t want to give false hope and disappoint by telling things before they are set in stone (we look at you No Man’s Sky). I hope you don’t mind, and I’ll be more verbose from now on.

First things first, here’s a new logo for Gamebuino. Also, the website is going to be refreshed in the coming months to be visually more homogeneous and easy to use (and to add new content).

And hey, just for fun, the new “Gamebuino palette”. 

16 gorgeous colors declined from the new Gamebuino identity color. Each hue was carefully selected to fit well with the others while not being similar, and to be able to do everything with these colors, from skin tones to grass. This palette was hand-made in collaboration with pixel artists from the Gamebuino community (big up to Drakker).

Don’t hesitate to say what you think, or even to use it to make mockups and share them. It’s not because I don’t talk much that I don’t listen, trust me !

…hey, did I just say mockup ? It *might* be a clue about a new product… okay, here’s another rumor: 80x64px.

Discuss in the community

Hi Gamebuinians,

Some of you might still be recovering from yesterday night, so I’ll try to keep it short. First of all, I wish you all a happy new year and hope Santa was nice to you.

MAKERbuino incoming

Beta kits will start shipping real soon. Keep an eye on your mailbox for tracking numbers. Kits are still available to pre-order on the Gamebuino Shop.

Gamebuino nouveau is here!

Some of you might already have received the new Gamebuino REV4 I already told you about, as it started shipping before Christmas. Here’s what’s new.
Overall quality improvement. Since the Indiegogo campaign, I kept working on making the Gamebuino reliable and the best quality possible. Few months ago I met Kevin From Seeed Studios, here in France (and he loved sautéed frog’s legs!). Since then, we’ve been working together on this new revision 4 of the Gamebuino. It’s now made by Seeed Studios, they have been very professional and do care about making the best product possible. And trust me, you can tell the difference.
RX/TX LEDs bug fixed. They used to sometimes randomly light up when not connected to a USB port. They no longer do.
The battery is marked “180mAh” where it used to be marked “300mAh” (and “240mAh” before that), but actually the capacity mainly remains unchanged. Problem was that the previous supplier wasn’t quite honest about the batteries specs. So don’t worry, you’ll still get 8 to 24 hours of Paqman and other 8bit wonders out of your batteries.
The speaker has been changed for a piezo. A bit less louder, but sill enough to bother people on the bus

3.5mm audio Jack. Plug in headphones or blast chiptunes on huge loudspeakers (also handy not to bother people on the bus).
Battery connector. So it’s easy to replace the battery it if it wears out. Pro Tip: Keep you battery healthy, keep it charged.

Sounds good to you ? Get yours today !

Cheers and laughing in Las Vegas

Many of you must know about the International CES: “the Consumer Electronics Show® is the world’s gathering place for all who thrive on the business of consumer technologies“. This is where major products like smartphones, drones and virtual reality systems are released. This is also a place where you can meet hundreds of startups with fresh ideas. This is where you find partners to team up with.

The exciting news are, Gamebuino will be there. If you are too, let’s meet up!

Saint-Etienne Design Biennale 2K17

Gamebuino was born in Saint-Etienne, France (and still lives there). This city used to be known for its arms industry and coal mining history …and later its soccer team.

Now, Saint-Etienne is moving toward design and entrepreneurship as it’s the only UNESCO City of Design in France. It will be hosting its 10st Design Biennale this year.

Now you’ve guessed it, Gamebuino will be there too: from the souvenir shop to the UX (User eXperience) laboratory, without forgetting the game coding workshops. Come and try the Gamebuino 2!

Cité du Design where part of the Design Biennale takes place

What do you think ? Tell us in our Community.

Howdy Gamebuinians,

As mentioned in the previous post, I’m now going to recount you what’s going on on a regular basis. It’s been two months already… time flies! If you want updates more often, don’t hesitate to tell me in the comments.

Disclaimer: most of my time goes into making Gamebuino ready to grow to the next level: planning, lawyers, accountants… But hey, there’s still exiting news Read along…

Maker Faire: The European Edition

First, Gamebuino had a booth at the Maker Faire: The European Edition Rome. It was a HUGE event with more than 100 000 visitors over the weekend, and countless amazing projects. And many passionate people.

Here you can see David Cuartielles, co-founder of Arduino, setting a new high score on Paqman (excellent game by Yoda)! David is really interested in Gamebuino as it’s a fun way to interest people in electronics and programming.

(Thanks to Albert and his father for the Maker Faire photos!)

Here, I’m with Albert and Jonne, both members of the Gamebuino community. It inspired them to create their own open-source gaming consoles:

  •  Jonne (aka Jonnection) comes from Finland and created pokitto, an adorable gaming console. It’s not released yet, but it will soon be on
  • Albert (aka Albertinjo) is a young Croatian inventor, and created the MAKERbuino: it’s basically a Gamebuino compatible kit you can solder yourself!

MAKERbuino preorders open!

You know the best part ? I partnered up with Albert, so you can already preorder it on the Gamebuino Shop! It’s easy to assemble and comes with detailed build instructions.

MAKERbuino available on the Gamebuino shop, preorder today!

New Gamebuino R4 on the way

Apart from this cool new Gamebuino variant, the Gamebuino itself is freshened up with a new revision. They are being manufactured at the moment, and will soon have:

  • A 3.5mm audio jack to listen to cool chiptunes on the bus or to blast the Gamebuino sounds on huge loudspeakers
  • A connector so it’s easy to replace the battery if it wears out (remember to keep yours charged!)
  • RX/TX LEDs bug fixed

This is what the new revision will look like!

Gamebuino Library 0.4 update

Not only hardware evolves! The version 0.4 of the Gamebuino library it out on GitHub. It packs several cool new features:

  • Finer volume control! Use the shortcut “C” + “B” at any time.
  • Get back to the game list at any time by holding “C” + “A”
  • Arduino Library Manager compatible! Installation only takes a few click, it’s very quick & easy. See the Getting Started page.

Il will re-compile all the games asap so you can upgrade your Gamebuino easily

Ship it quick, Santa won’t wait!

Last thing: Gamebuinos are now shipped twice a week to make sure you get them in time for Christmas! Reminder of tracked Airmail shipping time: France < 1 week, Europe 1-2 weeks, World 2-4 weeks.

Pro Tip: These are indicative delay, order today to be sure to have your Gamebuino on time.

Thoughts ? Suggestions ? Share them in the comments!

Hello fellow Gamebuinians,

I haven’t posted on this blog for a while. Partly because I posted on Facebook and Twitter instead (like and follow!). The truth is I was too busy to tell you what was going on here. Now I owe you all a BIG update about what has been happening. Let’s start from the beginning.

I started Gamebuino as a student in engineering, doing this project for fun, on my free time. I wanted to share my love for programming, electronics and video games. I wanted to allow anybody to learn programming with fun. My only goal with the crowd sourcing campaign was to create a small community around these ideas. I wasn’t even sure I could sell one hundred units. So when after a month on Indiegogo, more than a thousand units were sold and 30 000€ raised, let me tell you I was both very surprised and really excited. So I gathered my friends and family, and we managed to ship all the units in time. The development was progressing well, and the games list was getting longer. Cool project were popping here and there, Gamebuino clones started to appear. People kept asking to buy a Gamebuino, so I opened the online shop.

The online Gamebuino shop

By this time, I was still a student. I had my engineering degree going on, and I took extra courses to get a master at the same time. As I felt I wasn’t knowledgeable enough in entrepreneurship to handle Gamebuino growth, I registered to yet another degrees, having classes during evenings and week-ends. I was also working in an adaptive robotics company where I was making innovative 3D vision and gripping solutions, and some other awesome projects I’m not allowed to tell you about. This took me yet another day of the week, and my holydays.

Where it all started

Then, I spent all the time I had left on Gamebuino. Early in the morning, late in the evening, and on Sundays (often during classes too, but I shouldn’t tell you that as students may be reading…). It wasn’t enough to do everything I wished for the Gamebuino, so I had to address problems by priority. The main problem was quality issues and delays from the providers, it took LOTS of time, but that’s all sorted out now. Assembling, testing and shipping orders was pretty time consuming too, but most of it is outsourced now. Then I had to continue development and help people on the forums. Finally, I posted a few updates every now and then on social medias, but never took the time to do a proper post. That is going to change from now on.

Gamebuino ready to be packed and shipped

I eventually graduated last September and continued to work in the robotics company full time, thinking it would leave me enough time for Gamebuino. Well, I quickly realized it wasn’t. So I started to work part time at 80%. It’s wasn’t too long before I realized this still wasn’t enough. There were so many things I wanted to do for Gamebuino. That’s why I quit, two months ago. I moved in a dedicated Gamebuino office, and I’m now working full time on the project.

The new Gamebuino office

You’ll ask me, what’s the difference ? Well, for starters products are in stock, and orders are shipping weekly. But’s that’s really not the point. The interesting part is what’s going to happened next. I, or rather “we”, are working on a new project that’s going to be unveiled soon.

Until then, keep making, keep sharing, keep being awesome. And if you want to talk about the future of Gamebuino, let’s meet at the Rome Maker Faire on 13-14-15th October. That’s just the start of the Gamebuino European Tour !

If you can’t be in Rome, let us know what you think in the comments

Hello everybody,

I’m proud to announce that the Gamebuino Shop is now online.

Follow Gamebuino on Facebook for frequent updates!

We are now getting near 50% of funding! \o/

Please make some noise about the campaign so we can reach our goal and make Gamebuino a reality!

Myndale did a great work on the bootloader, you can now load games for the SD card, you’ll no longer need a computer every time. That’s really neat, convenient, and there is no more memory limitation, as you can split your game in several parts! I’ll take a video next week to show how magic it is!

The development is progressing well, I did the “LOADER” : it’s a browser which allows you to select games from your SD card and load them (thanks to Myndale’s bootloader). I also cleaned the code and added settings to disable some features when you’re short on memory.

I should receive the prototype of the acrylic enclosure soon, I’ll post pictures asap!

Thank you for you support!

I’m really excited to announce that the Gamebuino project is now live on indiegogo, the famous crowd-funding platform, you can visit the page here.

You can also take a look at the new badass trailer, which showcase most of the features:

This is not the end, this is the beginning !

For now, Gamebuino uses the Arduino UNO bootloader. It works great, but you need a computer every time you want to load a new game. With hybrid USB/SD card bootloader, you could switch between games just by restarting your Gamebuino ! Marvelous, isn’t it ?

That’s why I need YOU, a bad-ass developer, to help me. A guy already did something like that, but I didn’t manage to make it work correctly  yet 

The interesting part is that you’ll GET A FREE GAMEBUINO BEFORE EVERYBODY if you manage to make it work !

More info

About the development progress, I just finished (hopefully final) revision of the hardware. Concerning the library/source code, it’s now online and you can find it here. Now I can continue write examples/games/documentation, and I should post more videos soon ! Kickstarter is getting closer…

Thank you for following Gamebuino !

Howdy y’all !

As promised, here is a video of a Gamebuino running ! Well, it doesn’t show all the different features, but you can see that it’s able to run pretty bad-ass games : this one have eight monsters with individual AI, dozen of sprites, different weapons and even more !

Oh, and before I forget… here is the video :

I just moved in and I’m now all set up in my mad-scientist lair. Whatever what works or not, I’ll post a video in one week, because I know that everybody is eager to see real stuff.

I received the new batch of PCBs yesterday, so I’m now able to get back to work, starting by soldering.

With 0.5 mm between the pads, I hope it will work fine this time… wish me good luck ! I look forward mass-producing, hand-soldering is so tedious >_>

Once this new version of the prototype will be up and running, I’ll be able to get back to programming, and hopefully make a video of a bad-ass demo game I previously made.

I’ve not be very active on the Gamebuino project this last month, because I burnt my prototype (hem) and I’m waiting for the next batch of PCBs (which should arrive anytime soon). I hope to be able to make some fancy demo video in the coming month, but I can’t promise anything. Once I’ll be back at home (February), I should have plenty of time to spend on Gamebuino.

Here is the last Gamebuino version :

…just kidding, it’s a picture of the first Gamebuino prototype I made six months ago.

Here is the actual last version, I received and soldered it yesterday, it should be very close to the final version. Now I can make some fancy photos/videos to illustrate the website… but before I have to finish the library (almost done !) and code a few games.

Yay, the website is now online, even if it’s still empty. I will add content during the coming weeks, subscribe to the newsletter to stay tuned !